Class description
This class is the only one of its kind in Silicon Valley! Students first learn to create 3-D objects with a 3-D modeling program. Then they explore how to create scenes and characters for computer games. Afterward, students will design and play a game using an industry-leading gaming engine and incorporate their models!
No prior 3-D modeling experience is required, but students should be familiar with drawing programs such as Visio, Illustrator, Photoshop, or PowerPoint.
Maximum class size: 15 students
Related web sites
Caligari site tour
Garage Games Torque game engine site
Recommended reading
"Game Design Workshop: Designing, Prototyping, and Playtesting Games", by Fullerton, Swain, and Hoffman.
"3D Game Programming All in One, Second Edition", by Kenneth C Finney.
"Secrets of the Game Business", by Francois Dominic Laramee.
"Torque for Teens", by Mike Duggan.
All of these were selected as having relatively less math content than other books, but check content before buying, as some of these are aimed at the high school or above age range.
Registration must be completed 2 weeks prior to start of class.
|
This page last updated: November 26, 2010 |